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Dr Stuart O'Connor

Job: Lecturer in Computer Science (VC2020)

Faculty: Computing, Engineering and Media

School/department: School of Computer Science and Informatics

Address: ÉëÒ÷Ö®Íõ, The Gateway, Leicester, LE1 9BH

T: +44 (0) 116 207 8460

E: stuart.oconnor@dmu.ac.uk

W:

 

Personal profile

My core interests lie in the design and development of crowd-based artificial intelligence and emergent behavioural evaluation through robust methodologies.

This includes the application of psychophysical methods to assess human perception towards various aspects of simulation.

These interests extend to serious games, games technology, and the application of game-based scenarios, in areas such as education, healthcare and the environment.

Through a portfolio of research, beginning with my doctoral thesis and leading into large scale research projects, including H2020, I have successfully overcome various challenges from the development of complex technical components informed by behavioural theory, to project management and collaboration with a diverse range of partners from both academia and industry.

This experience includes teaching, having applied my knowledge to various modules of Computer Science and Computer Games Programming.

Research group affiliations

Cyber Technology Institute (CTI)

Institute of Artificial Intelligence (IAI)

Publications and outputs

O’Connor, S., Shuttleworth, and Liarokapis, F., (under-review). Assessing the Perceived Realism of Agent Grouping Dynamics using Psychophysics. Multimodal Technologies and Interaction Journal (MTI).

O’Connor, S., Doukianou, S., Awad, M., Dixon, R., O’Neill, D., and Dunwell, I., 2017, September. Developing Gamified Elements to Influence Positive Behavioural Change Towards Organisational Energy Efficiency. In Games Based Learning (ECGBL), 2017 11th European Conference on (pp. 488-497). ACPI.

O'Connor, S., Liarokapis, F. and Jayne, C., 2015, July. Perceived realism of crowd behaviour with social forces. In Information Visualisation (iV), 2015 19th International Conference on (pp. 494-499). IEEE.

O'Connor, S., Liarokapis, F. and Peters, C., 2013, September. An initial study to assess the perceived realism of agent crowd behaviour in a virtual city. In Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on (pp. 1-8). IEEE.

O'Connor, S., Liarokapis, F. and Peters, C., 2013, June. A perceptual study into the behaviour of autonomous agents within a virtual urban environment. In World of Wireless, Mobile and Multimedia Networks (WoWMoM), 2013 IEEE 14th International Symposium and Workshops on (pp. 1-6). IEEE.

O'Connor, S., Fialek, S., Roesch, E.B., and Peters, C., 2012, August. Towards procedurally generated perceptually plausible inhabited virtual cities: A psychophysical investigation. In First workshop on Intelligent Agents in Urban Simulations and Smart Cities (IAUSSC), 2012 20th European Conference on Artificial Intelligence on (pp. 17-23). ECAI.

Research interests/expertise

Crowd Simulation; Games Technology; Gamification; Intelligent Agents; Perceptual Evaluation; Psychophysics; Serious Games; User-Centered; Virtual Environments.

Peer Reviewer, Personal and Ubiquitous Computing; Peer Reviewer, IEEE Transactions on Intelligent Transport Systems; Peer Reviewer, Journal of Computers in Education; Peer Reviewer, Multimedia Tools and Applications.

Areas of teaching

Computer Science; Computer Games Programming.

Qualifications

PhD in Computer Science; BSc (Hons) in Games Technology (1st Class).

ÉëÒ÷Ö®Íõ taught

IMAT2903 Applied Mechanics

Membership of professional associations and societies

British Computer Society (BCS), 2017, Ongoing, Professional MBCS.

Externally funded research grants information

Organizational Behaviour Improvement for Energy Efficient Administrative Public Offices (OrbEEt), European Commission, H2020, 2015, 2018, Research and Development, OrbEEt Consortium.

ORCID number

0000-0001-9029-269X

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